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How to enable GO TV




First of all you need to add to your server.cfg: 
tv_enable 1
tv_delay 30
tv_advertise_watchable 1

please tweak tv_delay to your desired value, we recommend a minimum value of your round times


You can start recording demos by typing in the your client console, you can replace demoname with your desired name:

rcon tv_record demoname


to stop record type:
rcon tv_stoprecord 


You can check which port gotv is running on by typing status in console e.g.

hostname: Gameserver by pkrhosting.co.uk
version : 1.33.4.0/13340 5687 secure 
udp/ip : 94.23.154.241:29060
os : Linux
type : community dedicated
map : de_dust2
gotv: port 27024, delay 105.0s
players : 1 humans, 1 bots (11/11 max) (not hibernating)

here you can see that gotv is running on port 27024

so to connect you would type in console
connect 94.23.154.241:27024


A full list of GO TV commands which can be saved in your server.cfg are as follows:

tv_enable <0|1> Activates SourceTV on local game server, SourceTV bot will appear as spectator client after next changelevel (master only).
tv_name <name> Sets SourceTV name as it appears in server browser and scoreboard (master only).
tv_title <text> Sets a SourceTV broadcast title shown in the spectator GUI
tv_maxclients <0..255> Sets maximum client number for local SourceTV server/proxy (default 128).
tv_stop Stops broadcasting the game via SourceTV.
tv_status Shows SourceTV specific information.
tv_clients Shows a list of all spectator clients connect to local SourceTV server
tv_msg <text> Send a HUD message to all connected SourceTV spectator clients
tv_retry Reconnects the SourceTV relay proxy to last known address (relay only).
tv_autoretry <0|1> If enabled, SourceTV relay proxies try to reconnect to last known server after connection was lost.
tv_timeout <seconds> Sets SourceTV relay proxy connection timeout in seconds. If a connection times out, the relay proxy tries to reconnect automatically.
tv_delay <seconds> Source TV broadcast delay in seconds (master only).
tv_delaymapchange <0|1> Delays the map change on game server until rest of buffered game has been broadcasted
tv_port <port> Set the SourceTV host port (default 27020). Must be set as srcds start parameter.
tv_maxrate <bytes> Sets the maximum bandwidth spend per client in bytes/second (default 5000)
tv_snapshotrate <n> Sets world snapshots broadcasted per second by SourceTV (master only).
tv_password <password> Sets required password for connecting spectators.
tv_relaypassword <password> Sets required password for connecting relay proxies.
tv_record <filename> Starts a SourceTV demo recording that records all entities & events (master only)
tv_stoprecord Stops SourceTV demo recording (master only)
tv_autorecord <0|1> Automatically records every game, demo file name format is auto-YYYYMMDD-hhmm-map.dem
tv_debug <0|1> Shows additional debugging messages
tv_dispatchmode <0|1|2> Sets Source client dispatch mode for connecting clients: 0=never, 1=if appropriate, 2=always
tv_overrideroot <0|1> Overrides the master IP broadcast to spectators with a local IP.
tv_relayvoice <0|1> If enabled, allow player voice chat if broadcasted (master only)
tv_transmitall <0|1> By default entities and events outside of the auto-director view are removed from SourceTV broadcasts to save bandwidth. If tv_transmitall is enabled, the whole game is transmitted and spectators can switch their view to any player they want. This option increases bandwidth requirement per spectator client by factor 2 to 3.
tv_chattimelimit <seconds> Limits spectators to chat only every n seconds
tv_chatgroup <name> Allows spectators to choose their chat group. If no name if given the current chat group is shown (client only)
tv_nochat <0|1> Disables other spectators chat lines (client only)
tv_allow_static_shots <0|1> Allows auto-director to choose fixed camera shots (master only)
tv_allow_camera_man <0|1> Allows spectator clients on game server to become SourceTV camera men (master only)tv_enable <0|1> Activates SourceTV on local game server, SourceTV bot will appear as spectator client after next changelevel (master only).
tv_name <name> Sets SourceTV name as it appears in server browser and scoreboard (master only).
tv_title <text> Sets a SourceTV broadcast title shown in the spectator GUI
tv_maxclients <0..255> Sets maximum client number for local SourceTV server/proxy (default 128).
tv_stop Stops broadcasting the game via SourceTV.
tv_status Shows SourceTV specific information.
tv_clients Shows a list of all spectator clients connect to local SourceTV server
tv_msg <text> Send a HUD message to all connected SourceTV spectator clients
tv_retry Reconnects the SourceTV relay proxy to last known address (relay only).
tv_autoretry <0|1> If enabled, SourceTV relay proxies try to reconnect to last known server after connection was lost.
tv_timeout <seconds> Sets SourceTV relay proxy connection timeout in seconds. If a connection times out, the relay proxy tries to reconnect automatically.
tv_delay <seconds> Source TV broadcast delay in seconds (master only).
tv_delaymapchange <0|1> Delays the map change on game server until rest of buffered game has been broadcasted
tv_port <port> Set the SourceTV host port (default 27020). Must be set as srcds start parameter.
tv_maxrate <bytes> Sets the maximum bandwidth spend per client in bytes/second (default 5000)
tv_snapshotrate <n> Sets world snapshots broadcasted per second by SourceTV (master only).
tv_password <password> Sets required password for connecting spectators.
tv_relaypassword <password> Sets required password for connecting relay proxies.
tv_record <filename> Starts a SourceTV demo recording that records all entities & events (master only)
tv_stoprecord Stops SourceTV demo recording (master only)
tv_autorecord <0|1> Automatically records every game, demo file name format is auto-YYYYMMDD-hhmm-map.dem
tv_debug <0|1> Shows additional debugging messages
tv_dispatchmode <0|1|2> Sets Source client dispatch mode for connecting clients: 0=never, 1=if appropriate, 2=always
tv_overrideroot <0|1> Overrides the master IP broadcast to spectators with a local IP.
tv_relayvoice <0|1> If enabled, allow player voice chat if broadcasted (master only)
tv_transmitall <0|1> By default entities and events outside of the auto-director view are removed from SourceTV broadcasts to save bandwidth. If tv_transmitall is enabled, the whole game is transmitted and spectators can switch their view to any player they want. This option increases bandwidth requirement per spectator client by factor 2 to 3.
tv_chattimelimit <seconds> Limits spectators to chat only every n seconds
tv_chatgroup <name> Allows spectators to choose their chat group. If no name if given the current chat group is shown (client only)
tv_nochat <0|1> Disables other spectators chat lines (client only)
tv_allow_static_shots <0|1> Allows auto-director to choose fixed camera shots (master only)
tv_allow_camera_man <0|1> Allows spectator clients on game server to become SourceTV camera men (master only)

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